Résumé

Experience

TheBroth / Tap Slots (Aug 2016 – Present)
Unity Gameplay Engineer
Frontend mobile game development using the Unity game engine.
Duties include:

      • Unity game engine development
      • C# programming and architecture
      • 2D interface art, development and animations
      • Providing critical feedback on usability, aesthetics, user experience and conversion
      • Discussions and writing of technical workflow standards and best practices
      • Bug-fixing and quality assurance
      • Competitor, market and industry research

Sentient Computing (Jul 2010 – Aug 2016)
3D Software Developer
Working with the Unity game engine to create interactive 3D applications for use in training and inductions, remote operations and real-time data visualisation. Clients were primarily in the Mining & Resources industries.
Duties included:

      • Project management and client liaison
      • Unity game engine development
      • C# programming
      • Developing re-usable code frameworks
      • Streamlining work pipelines and standardising technical policies
      • 3D modelling, texturing, animation and rendering
      • Virtual Reality development
      • User Interface design
      • Graphics, branding and print design
      • Video editing and motion graphics
      • Website re-design and maintenance
      • Technical writing and documentation

Cell-Media (Jan 2009 – Dec 2009)
3D Modeller
Creating 3D models, animations and renders primarily for use in training and safety in the Mining & Resources industries.
Duties included:

      • 3D modelling, texturing, animation and rendering

Volunteer Experience

CoderDojo WA (Jan 2015 – Aug 2015)
Mentor (UWA)
Providing mentoring to young people aged 7-17, in coding and technology.

CoderDojo WA (May 2015 – Sep 2015)
Diversity Project Manager
Research and implementation of initiatives to attract, retrain and encourage diversity in CoderDojo WA dojos.

Education

Murdoch University (2008 – 2010)
Bachelor of Science
Major: Games Software Design & Production

Certifications

Unity Technologies (Jul 2016 – Jul 2018)
Unity Certified Developer
License 20167UCD768
First person in WA to hold this certification

Technical Skills

Unity, Autodesk 3ds Max, Adobe Photoshop, Adobe InDesign, Adobe After Effects, Adobe Premiere Pro, Microsoft Office, Microsoft Visual Studio, ReSharper, TortoiseSVN, GIT, SourceTree, Bitbucket, Oculus Rift, HTC Vive, GearVR, C#, C, Java, UnityScript

Non-Technical Skills

Project management, client liaison, QA management, process/workflow standardisation, technical writing, Agile methodology, JIRA

Shipped Games

      • 7 Kings Casino Slots – GooglePlay, iOS, Amazon (Gameplay Engineer)

Shipped Projects

      • Rio Tinto – Operations – Interactive 3D Training Modules (x3) (Project Manager and Lead Developer)
      • Rio Tinto – Driverless Trains – Interactive 3D Training Modules (x2) (Project Manager and Lead Developer)
      • Rio Tinto – Driverless Trains – eLearning Training Modules (x3) (Project Manager and eLearning Developer)
      • Rio Tinto – Driverless Trains – Work Management Sys (UI Developer)
      • Rio Tinto – Risk Management – eLearning Training Modules (eLearning Developer)
      • Rio Tinto – High Voltage – eLearning Training Modules (eLearning Developer)
      • Woodside – Browse Induction – Interactive 3D Training Module (Project Manager and Lead Developer)
      • Woodside – Heat Stress – Interactive 3D Training Module (Project Manager and Lead Developer) (Platinum Award Winner – LearnX Foundation)
      • Woodside – Gas Plant Heat Stress – Interactive 3D Training Module (Project Manager and Lead Developer)
      • Woodside – Hazardous Chemicals – Interactive 3D Training Module (Project Manager and Lead Developer)
      • Woodside – Working at Heights VR – Interactive Virtual Reality Training Module (Developer)
      • Woodside – Isolations – Interactive 3D Training Module (Lead Developer)
      • Woodside – Oil and Gas Game – Interactive 3D Education Module (Developer)
      • CSBP – Plant – Interactive 3D Training Module (Lead Developer)
      • LogiCamms – Stockyard Visualisation – Real and Historical Time 3D Data Visualisation (UI Developer)
      • Calibre – Permit to Work – Interactive 3D Training Module (Developer)
      • Loy Yang – Stacker Simulator – Real Time 3D Simulator (Developer)
      • Orica – Pre-Start Checks – Interactive 3D Training Module (UI Developer)
      • Chubb – CCTV Planning – Interactive 3D Planning Tool (Project Manager and Lead Developer)